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CREATOR LAB

use whatever helps
A growing workspace for how Yura builds Xoul characters: beginner explanations, field guides, settings, prompt templates, generators and the actual creation process. Nothing useful is being hidden behind "figure it out yourself."
module 01 / beginner route
START HERE
beginner friendly
If you've never made a Xoul before, this is the short version of what you're actually doing. You do not need a giant lore document before you begin. Start with a character idea, decide how they should behave, give the chat a situation to begin in, then test what you've made.
01
Pick the core idea
Start with the thing that makes you want to chat with this character at all: a personality, dynamic, trope, visual, scenario, or specific relationship.
02
Decide who they are
Build enough personality and background that the bot has something stable to act from. Specific behaviour usually helps more than a pile of decorative adjectives.
03
Build the situation
Decide how the character knows the user, where the chat begins and what is currently happening. The opening needs something to actually respond to.
04
Test before release
Chat with the bot yourself. Try different responses. Look for repeated behaviour, forgotten details, awkward openings and places where the character loses their voice.
beginner note
You can start messy.
A bot can begin as "possessive childhood friend who acts casual about it." You can develop everything else around that core instead of forcing yourself to invent a novel first.
future module
Full beginner walkthrough
Later this module can contain screenshots of the real Xoul creator, field-by-field examples and a complete follow-along build from empty form to finished bot.
module 02 / field guide
XOUL FIELDS
what goes where
This section will eventually mirror the real Xoul creation interface more precisely. For now, it establishes the kind of explanation each field gets: what it is for, how Yura thinks about it, and a practical mistake to avoid.
Character concept
identity / foundation
The basic answer to "who is this person?" This is where the character's role, personality direction and defining idea begin.
Useful mindset: describe behaviour you want to see in chat, not just aesthetic labels.
Personality
behaviour
The character's habits, reactions, social behaviour, emotional patterns, priorities and contradictions.
Common mistake: stacking ten adjectives without explaining what any of them actually look like in conversation.
Background
context
Relevant history that explains the character's present situation, relationships, knowledge and behaviour.
Why it matters: background is useful when it changes how the character behaves now.
Scenario
current situation
The circumstances surrounding the conversation: where the user is, how they know the character, what is happening and what tension or goal already exists.
Good sign: the user immediately has something meaningful to react to.
Greeting
first interaction
The opening message establishes voice, pacing and the actual starting point of the chat.
Later: Greeting Lab will break down openings separately with examples and testing tools.
module 03 / settings workspace
TENSOR + VISUALS
real values coming later
This is where Yura's actual Tensor configuration, visual settings and image-generation workflow will eventually live. The structure is ready now, but the values below are deliberately marked as placeholders until the real workflow is documented.
Tensor preset
Yura's normal starting configuration for bot visuals.
ADD REAL VALUE
Model / style
Which visual model or style setup is used most often.
PLACEHOLDER
Prompt structure
Subject, appearance, clothing, environment, mood and rendering order.
DOCUMENT
Negative prompt
Reusable exclusions and corrections, if used.
ADD LATER
Consistency method
How Yura tries to keep a character recognisable between images.
TESTING
module 04 / reusable text
PROMPT LIBRARY
copy buttons active
This library will eventually contain Yura's real reusable prompts and bot-specific variations. The examples here are generic templates while the real workflow is still being built.
visual prompt structure
sample template
[character / subject], [age range], [hair], [face / defining features], [clothing], [pose or expression], [setting], [lighting], [mood], [visual style / rendering details]
personality planning
sample framework
CORE PERSONALITY: [three defining traits] SOCIAL BEHAVIOUR: [how they act around other people] WITH THE USER: [relationship-specific behaviour] UNDER STRESS: [how behaviour changes] CONTRADICTIONS: [traits that make them feel less one-note] HABITS / MANNERISMS: [repeatable details that can appear naturally]
scenario planning
sample framework
RELATIONSHIP: [how the character and user know each other] LOCATION: [where the interaction takes place] IMMEDIATE SITUATION: [what is happening right now] TENSION / GOAL: [why this moment matters] USER HOOK: [what gives the user something meaningful to respond to]
module 05 / idea machinery
GENERATORS
07 tools online
For when your brain has produced absolutely nothing except the desire to make a hot fictional person. Generate a whole concept or only the one piece you're stuck on. Keep what works, reroll what doesn't, and take the result somewhere more interesting.
Full Bot Seed
Reroll the whole concept or lock individual pieces you like. Locked rows survive when you hit REROLL UNLOCKED.
Name Generator
Choose a specific naming pool instead of dumping the entire planet into one vague category.
naming pool
given-name pool
These are starter pools. Before the public site launches, the database can be made much larger and checked carefully, including naming order and conventions where they differ.
Appearance Generator
Generates a loose visual starting point. Keep the pieces you like and actually design the character from there.
Trope Generator
Generates one core trope and one complication so it has somewhere to go besides the most obvious version.
Dynamic Generator
A relationship plus the tension underneath it.
Plot / Scenario Generator
Generates an immediate opening situation instead of a giant life story. Something needs to actually happen.
Personality Generator
Generates traits plus a contradiction and habit, because "cold, dominant, possessive" cannot carry every fictional man on its back forever.
module 06 / workflow
MY PROCESS
clickable timeline
The full version of this module will document Yura's actual creation workflow. Click through the steps below to see the structure we're building around.
STEP 01
IDEA